For this level 11, I decided to ditch Astarion as well and continue on a duo only with Shadowheart. I didn't manage to find a build that I liked with Astarion, and he was most of the time in the back row, not doing much.
I also plan to do my next playthrough AS Astarion, so I'm ok not finishing his questline right now. Also, doing it duo will potentially make it more challenging. But my game is already pretty cheesy, my two builds are powerful, so it might make it more enjoyable.
Woops, I forgot my gold in the travel chest.
I put all my gold into the secondary stacked ribcage. I wonder if I can pay with it.
Hmm, no. It needs to be on my person.
The UI displays double my money because I put my pile of gold in the shared container.
For Shadowheart, I gave her Dual Wielding Fighting style, and the Dual Wielder feat.
I'm also thinking of rerolling damage die to take the highest, as she will be adding lots of dices to her damage, that could really have a nice effect. I'm gonna try that, and if it's not good enough I'll try the one where she can do an attack of opportunity when someone comes close to her.
I ended up with a Fighter 1 (for the heavy armor proficiency and dual wielding figthing style), Thief 4 (for the 2 bonus actions and a feat) and Monk 6 (for the shadow art). The spread of levels is perfect.
For Naeblys I tried something different. I picked Ranger 5 because I wanted a second attack and Dual Wielding fighting style. Only Fighter and Ranger have that (Paladin do not provide Dual Wielding fighting style). Well, now that I'm writing that I think a more straightforward Eldritch Knight 6 / Rogue 5 would be better.
EK 6 because it gives me another feat at level 6, which would allow me to not take one level of sorcerer because I would take a Sorcerer Caster feat instead. It's pretty much the same, but it would make my levels more uniform and I would get more HP for a Fighter level up than a Sorcerer level up.
Actually, as an Eldritch Knight, I'll have Shield, Longstrider, Disguise Self, Magic Missile as level 1 spells. Friends and Minor Illusion as Cantrips.
As my third feat, I'm having a hard time picking one.
ASI can't go over 20, and I already have 20 DEX (19 here, and +1 thanks to Auntie Ethel). I could probably increase STR to help carrying stuff.
+5 to Initiative can be great with the Assassin subclass I picked, actually.
So now I want to test if "Unimpeded by Difficult Terrain" means I'm immune to slipping on ice.
Absolutely not. I hit and fell on the floor.
Now, what if I fire an arrow of lightning on the ice. Does it have any effect? Ahem, I misclicked when alt-tabbing back to the game and actually shot in the far corner of the room.
Wait, she only has 19 AC. Hmm, I removed her +1 ring for one of lightning protection for this test, and also swap her +1 cloak for one that gives Blur.
Firing the lightning arrow at the target didn't trigger anything on the ground.
Taking Savage Attacker really helped. Rerolling damage with all those dice rolls should help.
Seems like it always take the second result, even if not as good. I'm not so sure it's useful, actually.
Hmm, the tooltip is really weird. The 4 is crossed, but the final tooltip seem to be using it still. Maybe it's just a display issue in the tooltip.
Hmm, the cloak was supposed to keep blur until I take damage, but it seem it stopped working as soon as I was attacked, even if they missed.
I fire the arrow on the ice this time.
I somehow did critical damage to the monster.
And missed Shadowheart. So maybe it's rolling an attack on each creature in the area of effect, to see if it hits.
It's so weird because it also indicated that Somi failed a save against it (DC 12), but what is it for?
And that Shadowheart succeeded. But why is there an attack roll and a save?
This time I fired an arrow on the floor, and both had to do a save. Then it is asking me if I want to do a Sneak Attack, so probably the first save was for the ligthning.
I did the sneak attack, which did deal damage to one of them only. There was no "to hit" roll.
Hmm, I then attacked the other one, and this time I can see a +1 Arcane Synergy. It's supposed to add my Spell Casting Modifier.
Oh shit, because I picked Fighter as my first class, my spellcasting modifier is STR? That's not very good. Maybe if I had picked Paladin as my main martial class I would have used CHA instead?
The more I think about this build, the less sure I am that I need two attacks. With a double bonus action and dual wielding I can already attack twice for the same effect, and can even use my bonus action to do more things.
But as I picked Assassin instead of Thief this time, I won't have double bonus action, so I do need double attack to compensate. So yeah, Paladin might be better if the bonus is based on CHA.
The save DC of Smite the Graceless is based on the wearer WIS, and its Proficiency. Interesting, as it means it's scaling with the wearer, so would be good on a (real) monk.
As a Paladin, I now have a +3 added from the Spellcasting Ability Modifier.
Weirdly enough, my sheet still has STR marked as the main attribute, but it used CHA for sure as it's the only one with +3.
I also suggests either a Sneak Attack, or a Divine Smite. Doesn't seem like I can do both.
It did 22 Radiant (level 1), and now the off-hand hit as well for 11 damage, and ask for a Sneak Attack. No Divine Smite this time, either because it might be only once per turn, or because it only works on the main hand.
The Sneak Attack was 11.
And because I'm an Assassin, it's now my turn, with all my actions/bonus actions.
Target was surprised, so it counted as a Critical Hit again (with the offhand). I had been prompted for a Divine Smite but I rejected it as he was already dead.
I didn't turn invisible, though.
I now have to weight if Paladin was a good choice for the second attack. Smiting is great, but as I can already Sneak Attack. Branding does 2d8 or 3d8 damage, while sneak attack is a consistent 3d6. Branding is on limited supply, and I can't use both. Gotta see if worth it. There is a plethora of other Paladin spell that I don't use.
As I'm using Medium Armor maybe I should go Barbarian? Reckless Attack would give me auto ADV, and that could be fun. Level 6 I'll also have fast movement (as long as I'm not wearing heavy armor).
Sure Assassin can deal a lot of damage with its guarateed critical, but coming from Thief, losing a Bonus Action means I need to have a double attack to make it worth it, so invest at least 5 levels in a martial class. As I also need Medium Armor, it means either Ranger, Fighter, Paladin or Barbarian.
I'll stop respecing and test the Paladin a bit. If I don't like it I might try the Barbarian.
I can't seem to find the perfect level spread between Assassin and a martial class to get spells, medium armor proficiency and 2 attacks.
I'm level 11. Martial classes got the double attack at level 5, and Assassin comes online at 3rd level, so it means only 3 more levels to dip into what I need. Additional feats are at level 4, so it makes sense to push Rogue to level 4. Which make it only 2 more levels to try things. One of them need to be a Sorcerer level for the spells I need, unless my martial class has enough spells.
Eldritch Knight was a good one because it gives a nice variety of spells, basically all the spells I like for this build, but they seem to be based off INT so it makes Arcane Synergy not as good as with a one level dip in Sorcerer.
Which makes me wonder what is the default spellcasting ability of non-casting classes like rogue or fighter or barbarian. This requires more testing.
I'll be using this ability spread. I have items to set STR, DEX or INT at a specific value, so it would be easy to test with or without the item. I put the others (CON, WIS and CHA) to different modifiers to see which one applies.
Ah no, I can't have the headband of intellect AND the item that gives Arcane Synergy.
Hmm, I did not get Arcane Synergy...
I put my armor, and still didn't get Arcane Synergy.
Hmm, I put back all my gear, and still no arcane synergy...
Ok, I need to attack something first, like a stool, to get the buff, then attack Shadowheart.
Ok, this time it works. As a barbarian, I added +2. Based on my attributes, +2 seems to be CHA. I'll reroll my attributes and check again.
I put my CHA to 17, and it move to +3, so Barbarians are using CHA for their spellcasting modifier. Ok, why not. Now checking if still true for every flavor of Barbarian. Yep, I tested all three subclasses, and they all kept adding the CHA bonus.
Now what happens if I multiclass to a class that clearly doesn't use CHA?
I multiclassed to Cleric, and got now only +1. What will happen if I add more levels in Barbarian now?
I put another level in Barbarian, but it kept the bonus of WIS.
I added a level of Wizard and quickly equipped the Headband of Intellect while under the Arcane Synergy buff, to get 17 INT, and sure enough it applied the +3 bonus. So it seems to take the spellcasting from the last class I multiclassed to (even if I add more levels to an already added class later).
In practice, because Naeblys will have high CHA, it makes multiclassing as Paladin or Barbarian more interesting.
Now I need to test what the spellcasting is for Rogues. I assume it's going to be INT as it's what the Arcane Trickster is using, but there is only one way to find out. Yep, I tested it and Rogues uses INT. I know Fighters do as well, and Paladins uses CHA. I think Rangers will be using WIS, same as monks.
After lots of tries, I'm going to settle on this for now. Level 1 Ranger, and I'm not even sure why I thought this would be better than a level of fighter. Hmm.
SO. This time I made him a Fighter / Rogue. Fighter is to get the Two-Weapon Fighting style, to add my DEX bonus to my off-hand, making it the same as the main hand. It also gives me proficiency in all weapons and armor, allowing me to try several items.
The 10 levels of Rogue is to focus on the Sneak Attack build. I had 3 feat, so I increased my DEX to 20, added Savage Attacker to hopefully increase even more the Sneak Attack damage, and some Sorcerer casting. It's less spells than a Sorcerer dip (only Friends, Minor Illusion and Shield, which are the best anyway). The Sorcerer dip is interesting early game, as it also gives a nice boots to AC and lots of spells, but with me wearing any armor (including the Yuan-Ti Scalemail, with no DEX bonus cap), that's not so important.
It means I no longer need to wear those gloves, and can focus on ones that add to Sneak Attack damages.
I did some tests with the Assassin, but getting the surprise round seems harder than expected. I attacked from Stealth and didn't always get it. Maybe it was because I was attacking Neutral targets, or maybe because I had someone in a cone of sight, I don't know, it requires more testing.
Just for the sake of it, I'll write down my final respec in case the Assassin build doesn't work; It's pretty close to what I had before all those respec shenanigans.
Fighter 1
Rogue 1
Sorcerer 1
Rogue 9
So, Assassin is not very fun, I'd rather have more bonus actions and be mobile than be slow and do big bursts of damage, so I'll revert back to what I wrote above.
I had incredible lag in the Lower City, any action took 3-4 seconds to register. I tried to lower my settings, double checked my internet connection, and found a bunch of "solutions" online.
I tried taking Jaheira with me, as many mentioned that having her in the team didn't trigger the issue. And yes, it fixed it. Having Jaheira with might also unlock some great anecdotes about the city.
But that means I need to re-level up once more my characters because I lost it in loading an old save.
I look tired.
There's an altar to Selune. Maybe I can donate the various Selune trickets I found?
Let's donate an Idol of Shar to Selune. I also gave her my Idols of Selune and more Selune trickets, but it didn't seem to do anything. Probably only works if I have her as my Cleric deity.
I got a hardcore debuff for stealing the gods chest. I wonder what this "terrible envoy" is. There's only one way to find out.
I'll hit Naeblys until he dies.
Oh, a Deva.
Wait, Shadowheart also somehow summoned two cambions. Ok, this is going to be slightly harder than expected.
I didn't get any XP for the Deva, and nothing to loot either.
The cambions are just completely buggued by the darkness, they don't know I'm here because they got summoned in the Darkness and thus have technically never seen me.
No XP, no loot for them either.
Is the curse applied each time I loot the thing?
Love the description of the Shield of Shielding.
Oh shit, apparently healing myself invoked the crazy winged naked dude. Let's see if I can kite them outside and have them aggro civilians instead of me.
I flew away and got out of the fight (but the crazy winged guys are still in the temple). I love that I found this thief cache randomly.
What if I heal myself here? Would it invoke the angel?
Hmm no, seems like this time healling myself had no effect. I think it will just randomly pop up at the worst possible time now...
haha the pure Deva of Mystra is attacking innocent civilians.
The Deva Critical Hit the Flaming Fist. I love those aggroed randomness.
Killed a second one.
And, a third.
A perfectly normal scene, here in Baldur's Gate.
Little nod to Durlag's Tower and the classical ten-foot pole.
Is that supposed to be Branwen?
Found a new fancy container, a skeleton!
Wat?
Oh, maybe not the same Gorion, then. 250kg? Heavy one.
Eldoth!
Ok, so Withers is Jergal, not Kelemvor, then.
I have been spotted meddling with corpses in the Graveyard and now the Fist is attacking me. Those are not named (just Flaming Fist Wizard, Flaming Fist Healer, etc). I wonder if then come in waves like in BG1.
One clipped through the wall when jumping! I thought I was the only one allowed glitches!
I think one of the fists actually spawned inside a building, somewhere I can't even get to. Thankfully, they could get out.
I just got 336 gold to kill rats? What's this tavern?
This guy is named Alan Alyth. He looks like Aloth from Pillars of Eternity, don't you think?
Zis is so funny.
This is pretty good.
Especially with stone-face Jaheira.
By the way, I took Jaheira with me in the hope to get some good old bg1/bg2 vibes with her comments. I made her a Warlock 2 (for Agonising Blast), Thief 3 (for the added Bonus Action), Cleric 1 (for... I don't remember, mostly for the Heavy Armor proficiency and I think because I wanted to give her more Cleric levels) and everything else in Sorcerer.
I mostly only use her for Hex and Eldritch Blast. Because she has 2 bonus actions, casting Hex, EB and firing the crossbow is still worth it. Also, she procs some Sneak Attacks (that have the increases Hex Damage), and she's doing some nice damage. I could probably have her do even more damage with the correct gear.
I'm keeping this Warlock 2 / Thief 3 combo in mind for a future run. Not sure where to spend the other points though. Maybe Champion for increased critical, or some Necromancy for Raising Deads?
I like the "Those who play the game, and those who make the rules".
Haha, the trope of the thief with daggers hidden everywhere on her person.
Love this place.
They're all mine now.
bg1 and tob
I cast Darkness on this group, they all flee away, nicely grouped next to an oil barrel, that I exploded with a fire arrow.
Abdel is the name of the main character of the Baldur's Gate book, based on the original game. He was actually named Abdel Adrian, so the AA are his initial, and one can guess that G. stands for Gorion.
I found a simple magical Katana. I think it's the first time I find such a weapon type.
Hmm, that is NOT how you hold a Katana.
Oh, a little bit more backstory on Abdel, the Bhaalspawn, also known as
Wait, I destroyed the Mind Flayer Head on the wall, and I got a Bloodstone. Are there hidden treasure in all trophies? Hmm no, tried a few others, there isn't everytime.
That looks like a Bhaal spot to me.
I looted a skull, which made a headless ghost appear. I quickly reverse pickpocket the skull in the ghost, which made it disappear. But while the pickpocket window was still open, I got it back, which made it come back.
Abazigal, one of the bosses of Throne of Bhaal.
Oh man, the vendor from the grove is dead right here!
Hmm. This looks too good to be true.
Oh shit, I got myself locked in the room with all the undeads and not way out.
Well, Eldritch Blast Jaheira saved the day.
I keep losing Toxin on my range weapons and I don't know why.
I don't know it's the Darkness spell that is buggy or if I'm right at the edge of their movement range, but they all congregate and none attacks.
Both Naeblys and Shadowheart can kill one of those in one round, with one attack to spare. Jaheira couldn't because they are immune to the Hex necrotic damage, though.
Oh, I got it. Walking in water removed the coating. It also removes Invisibility.
Baalor's Ale! Some random stuff you could pick in BG1/BG2, does nothing but you could drink it.
I actually think there was a quest to buy some from the Blushing Mermaid in BG1.
And I already leveled up.... This is going way too fast. I'm yearning to do a Tactician run, and hope the XP gain is slower.
This cargo shipment is weird.
Very weird.
What? Why is he talking about the Gondian being defeated? I never encountered any Gondian.
Oh. Killing Gortash seem to have destroyed the Foundry? I don't even know where that is nor what I would be supposed to do there. Seems like I wasn't supposed to kill Gortash the first time I meet him maybe?
Haha, the Foundry was right behind him!
Also, I'd like to find Barcus Wroot this time. Usually he's always in a tight spot and I help him (at the windmill, at Last Light Inn, next to Neera, at Moonrise Tower dungeon, etc). But now I'm back to Wumbren, and no idea where Barcus is.
That the Umberlee servants carry Pearls make me happy. They also did in the original BG1 and were a great source of coin.
I'd like to help Volo, but I can't talk to him.
I broke his chair and now, he's leaving.
Good, I can talk to him.